We can edit the scene in various states conveniently through the switching of these tabs. There are three tabs in the middle of the window, edit 2D (Editing two-dimensional), edit 3D (edit three-dimensional), and interactive texture (interactive material). The interface of this filter differs from the interface of other filters KPT6.0 filters, and the entire interface is in one window. Let's start with a preliminary look at the interface of the filter below. But if you've ever studied 3D software, this filter is quite handy (it took me 10 minutes to get to the basics anyway). Use it to render 3D studio objects or objects that are kpt scenes. At first glance this filter seems so complicated that it does have a lot of settings because the filter can be viewed as a renderer for a 3D object. The seventh filter in KPT6.0 is the KPT scenebuilder (KPT scene creation).
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